Antiquarian darkest dungeon build3/8/2024 ![]() ![]() Thank you for testing it out, and special thanks to Vulu, Halola and Cursed Gnome on Black Reliquary and Moonlit’s discord servers to have helped me out with it. ![]() So as you can guess, it’s not balanced yet so I really hope to get feedback from people who’d try it out. Remained unchanged, except she cannot use it in rank 1, and can only target ranks 1 or 2 allies. ![]() Her only melee skill, on ranks 1 and 2, which targets both ranks 1 and 2 ennemies. Heals for a bigger amount than her original heal, and cure bleed/blight instead of increasing resistances to them. Chance increases with levels as well as the buff.īypass and removes Stealth, marks the ennemy, and reduces his ACC and DODGE. It’s basically MAA’s bolster a bit modified, because I think it fit her as a support class as well.īuffs ACC of the ally, and has a chance to heal stress him decently. I tried something exotic : Causes stress (30, then 25, and 20 when maxxed) to an ally, but buff his DMG and Crit chance. That is for the base stuff, now for the abilities: Increased her debuff and poison resist by 20% each.ĭeleted her specificity of being able to carry additional gold, gems etc. Also, she know scales really well (a bit too much probably) with her abilities levels. Tried to bring her more into a support role and give her lot more utility as well as more decent offensive abilities, and making her less self-centered. Also uploaded two new icons from occultist’s abilities. I changed 6 of her spells, be it a total change or just slight variations. Hey! It’s my first time trying to mod, so I started with something not-too-hard, it being a rework of the Antiquarian class (which i don’t appreciate nor play in the vanilla game). ![]()
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